Think & Built Bigger Faster Better

In the classroom, using virtual reality and enhanced reality

As more educational institutions implement digital teaching strategies like interactive whiteboards, class blogs, and game-based learning, technology has evolved into a crucial component of learning in the modern world. Since education is anticipated to be the fourth-largest industry for VR investment by 2025, we anticipate that most classrooms will soon implement virtual reality (VR) and […]

New Developments in the AR/VR Sector

The technology sector is expanding quickly, and new innovations are changing how we interact with our surroundings. Virtual reality (VR) and augmented reality (AR) are two new technologies that are altering how companies interact with their customers. AR and VR are increasing interactions between customers and employees as well as making goods and services more […]

Smart Manufacturing Moves Beyond Automation with AR/VR

Even though augmented reality (AR) and virtual reality (VR) technologies have been in the spotlight for a while, fascinating new consumer applications continue to grab the public’s attention. But a closer look reveals they have made real strides in non-consumer sectors like smart factory settings. The Covid-19 outbreak also compelled the sector to review its […]

What Effect Will Technology Have on Online Slots in the Future?

The world of online slots is witnessing a seismic transition in the world of online entertainment, where pixels and algorithms combine to create virtual experiences. Online slots are not exempt from the transformational power of technology as it continues to advance at a breakneck pace. These online one-armed bandits have a bright future ahead of […]

Grand Theft Auto (GTA), Nike, Fitbit, and the Wearable Gaming Market: A Bright Outlook for Growth and Advancements, Forecast 2023 to 2030

The Wearable Gaming Market 2023 Report is the result of an excellent research process that gathered the essential data for this market. Just two segments—the chief research and extensive secondary research—are essential to the analysis. The gaming industry’s dynamic and quickly developing wearable gaming business has arisen as a link between technology and entertainment. Immersive […]

To release the Metaverse Youth Safety Guide, Meta collaborates with PROJECT ROCKIT

In a collaboration between Meta and PROJECT ROCKIT, a youth-driven movement in Australia devoted to combating cyberbullying and assisting young people in staying safe online, the Metaverse Youth Safety Guide has been released to assist young people using technologies such as Augmented Reality (AR) and Virtual Reality (VR) with information. The ‘Our Metaverse: Young People […]

Utilizing the metaverse to produce news…..

The metaverse is expected to gradually transform advertising and will bring in an astounding $1.53 billion in income in 2023 alone. It took the news industry ‘only’ 30 years to adapt to the upheaval brought about by the creation of the first completely electronic television system. The instruments that were available at the time have […]

Business Insights on the AR VR Training Market for 2031 | Key Trend Analysis | Leading Companies Zco Corporation, Facebook, Inc.

Introspective Market Research’s Global AR VR for Training Market Report 2023 provides a thorough industry analysis with development factors, trends, flows, and sizes. The study also calculates historical and current market values in order to anticipate potential market management for the projected period of 2023–2031. This AR VR for Training research study actively utilized both […]