A thrilling development for all gamers! Rust Update 1.80 has been formally released, which has been a long-awaited update. This most recent patch includes a wide range of exciting game updates, important bug fixes, notable enhancements, and thorough patch notes for your review.
All platforms can get the update, making it possible for both new and experienced gamers to enjoy the improved gameplay. Please be aware that depending on the platform you are using, the file size may vary.
NEW INFORMATION AND ADDITIONS
- able to be ridden.
- No longer does horse dung spawn naturally. It will naturally be produced by horses.
- Horse accessories like double saddles, armor for horses, shoes for horses, and saddle bags.
- The Ranch and Large Barn are two brand-new safe zones.
- Plans for new monuments.
- The Hitch and Trough is the new standard design.
- new system for NPC missions.
- Now that sharks are in the water, they are hostile to the players.
- The Speargun is a new weapon.
GAMEPLAY
By turning off some game sounds, the frequency of audio crashes was decreased. This would greatly reduce the frequency of sound crashes and aid in our investigation into their cause. The game has now disabled the sound of your own footfall, but everyone else can still hear it.
- Fixed an issue that allowed players to surf on projectiles.
- Fixed an issue that caused players who were asleep to sustain damage, experience status effects, and become vulnerable to environmental dangers.
- A issue that caused players’ Hunger and Thirst mechanisms to quickly diminish has been fixed.
- Dehydration and starvation conditions now appropriately result in gradual harm.
- Fixed an issue where Radiation damage would keep happening even after the debuff had worn off.
- In PvE, players are no longer slowed by fire effects.
- HV Rockets now match the Steam version, and Scrap is now sold by the Produce Exchange vendor.
- controls for the L96 rifle and the bolt action have been modified to match the Steam version.
- With M244, Heavy Scientists’ precision is now on par with Steam.
- The yield of the bone fragments when taken from the Scientist’s body matches the Steam version.
- Projectiles from scientists now hit players who are fast asleep.
- No longer are scientists able to engage one another in friendly fire.
- When slain, scientists no longer vanish.
- A issue that caused players to spawn at lakes or freshwater pools has been fixed.
- Fixed a bug where objects would clip through rubbish piles.
- The timer for “Alive for” is now precise.
- Fixed a problem that prevented players from waking up from sleep after dying in safe zones and become invisible.
- When killed, players no longer ragdoll through stuff.
- To address the issue of invalid shots, we made changes.
- Wooden Ladders’ exploit was fixed.
- Now one can collect chickens.
- Fixed an issue that caused players who were climbed on by another player to clip through the ground rather than crouch.
- A glitch that allowed players to walk through trees without harvesting them has been fixed.
- Fixed a visual glitch that made swimming appear as though the player was drawing back a bow.
MONUMENTS
- improved Monuments load times.
- improved monument build restrictions.
- The generation of monuments is no longer done in a way that makes it difficult for the player to move around them.
- Fixed a problem that prevented the aggro timer from starting when players were killed in Bandit Camp and Outpost.
- Players no longer teleport when auto-swimming in front of the cargo ship due to a problem that was fixed.
- The Check Point Building’s ceiling lights and light switches have been set in the proper locations.
- Now properly rendering is the Airfield Tunnel.
- Fixed a bug where a portion of the subterranean tunnel in Airfield was positioned incorrectly on the terrain.
- The memorial at the Power Plant has been fixed.
- Fixed an issue that prevented Sewer Branch from attaching to the terrain.
- The rocks surrounding the sewer are more predictable and don’t block exits anymore.
- Crates no longer spawn stacked at the Trainyard due to an issue that was fixed.
- Locked Crates in the Trainyard no longer get stuck on the light post.
- In Trainyard, bodies are now lootable.
- Fixed an issue at Launch Site where players may phase past the wall.
- resolved a visual problem that was generating a blinding haze to surround the Bandit Camp.
- Fixed an issue that caused the bandits at the bandit camp to stand facing the same way.
- When looking at the chair in the gambling room, the visual flicker has been fixed.
- Fixed a bug that allowed players to be looted through the wall of the Water Treatment Plant’s Blue Keycard room.
- Crates are now distributed more equitably among monuments around the map via Cargo Heli Drop.
- Fixed a bug in Quarry Monument where players would move erratically while standing atop a conveyor belt that was moving.
- At Quarries, sheet metal no longer remotely resembles wood.
- The Outpost’s Hobo Barrel is no longer buoyant.
- an issue that caused boxes located on the tugboat in Small Harbor to clip has been fixed.
- Fixed a fire particle visual issue at the large oil rig.
- At Oil Rig, scientists are no longer able to pass past boxes.
- Fixed a bug that made the Satellite Dish transparent.
- Now correctly rendered in WORLD Burlap Headwrap.
- A issue that allowed players to climb, shoot, and build through cliffs has been fixed.
- Fixed an issue wherein Heavy Scientists’ weapons would disappear when you died from them.
- After a predetermined period of time, scientists are no longer removed from the server.
- an issue that caused Road Signs to vanish has been fixed.
- No longer do traffic signs spawn in the middle of the road.
- A issue that caused barrels to spawn in the middle of the road has been fixed.
- a problem that allowed scientists to shoot you many times has been fixed.
- The Supply Drop table no longer lacks the Semi-automatic Rifle.
- Deployable/Door collision problems have been resolved.
- Close-up hostile animal visual bugs have been fixed.
- A problem that caused nodes to spawn on cliff terrain that was impassable has been fixed.
- Fixed movements when launching weapons.
- Fuel-filled lanterns can no longer be retrieved via the Radial Menu.
- Fixed an issue that made terrain disappear and grass float.
- The lighting now corresponds to the Steam version.
- Fixed a visual glitch that made trees appear to be invisible.
- A issue that allowed players to look through the Wood Door Frame has been fixed.
- an issue that caused players to partially descend into the ground while sleeping has been fixed.
- When near, junk piles no longer appear and disappear.
- With the removal of junkpiles, foliage is no longer present.
- Code Locked Crates no longer spawn on the edges of platforms due to an issue that was fixed.
- Fixed an issue that made the rowboat’s chest vanish from a distance.
- resolved depth of field problems.
- diverse items with fixed textures.
- Fire particles can now be seen in torches.
ITEMS
- Milk Commando skin is no longer gray in the dark.
- The 4x Scope, Flashlight, and Laser Sight have been updated to make them more apparent when mounted on weapons.
- an issue that caused weapon laser sights to be too bright has been fixed.
- Now that the “Roof Triangle” is connected, there is no gap.
- The auto-turret now displays the accurate ammo count.
- Oxygen levels are now still discernible when a diving tank is used.
UI
- The UI menu’s missing languages have been fixed.
- HUDs and Info panels now no longer include numerous grammatical problems.
- Icons for corn and pumpkins can now be shown after planting.
- The Steam version now uses the same mushroom icon.
- Fixed an issue where the time on the map screen was incorrect.
- Fixed an issue that led to a softlock while changing tabs when viewing a weapon’s attachments while it was holstered.
- Berries’ bait values are now displayed.
- When the player is sleeping, the correct ammo count is displayed.
- Berry’s outline now perfectly replicates the model.
- Christmas lights were taken out of the seasonal handicraft tab.
- When in menus, the visual flicker and blur are fixed.
- After death, tool-tips are no longer preserved.
DIFFERENT CHANGES
- an issue that caused a softlock when choosing “Kill & Respawn” has been fixed.
- camera jitter that could appear when a player is hurt has been fixed.
- When navigating to the Rust Coin page, softlock no longer results after controller detach and reconnect.
- Fixed an issue that prevented players from accessing the Bradley APC crate because their selection cursor moved in an unanticipated manner.
- Fixed an issue that caused the “Controller Disconnected” window to vanish when the controller was detached and the game crashed.
- Fixed a problem that resulted in some users being kicked off servers when they logged in right away.