Think & Built Bigger Faster Better

Reality is setting in on the hopes of those anticipating the coming of an immersive digital environment with virtual commerce.

More than 20,000 people have been laid off by Meta, formerly Facebook, in the largest round of layoffs in the company’s history. The consequences of a failing economic strategy during and after the global health crisis and the failure of the company’s hopes to define the virtual reality boom have come back to haunt the organization, which has been claimed to be one of the many suffering under the “tech apocalypse.”

The plan for a global deployment of physical Meta Stores has been significantly reduced, if not fully scrapped, according to news from a variety of sources, many of whom are former employees removed from the organization.

Grandiose plans for the company were made public after the brand’s first store in California opened in May 2022. These plans included a VR showroom where customers could test out tailored experiences on the Meta Quest line of headsets. The idea was questioned at first as a branded VR arcade that also sold Meta products, but it soon became clear that it was a poorly thought-out rival to Apple and Microsoft stores.

Even though it is situated on a Meta campus, the first store has not attracted many customers. With only one store now operating, it appears that this initiative has been abandoned.

Removing Meta Quest Pro

The Meta Quest Pro headset, introduced in October 2022, was discovered by a number of media services to be cancelled, making it another victim of subpar response and muddled commercial planning. According to rumors, just 50,000 pieces of this MR/VR headset intended for business and prosumer use have been sold.

According to insider information from the Chinese manufacturing firm, Meta will stop the platform after clearing all its remaining stock and ceasing any further production of the system.

Currently being considered for possible shelving are the alleged Quest Pro 2 designs.

The Quest Pro had shown that it was unable to meet any of the goals that had been set for it, and despite Meta executives’ best efforts, the public response had not found support, either in sales or content production, even after the system’s exorbitant price had been reduced.

The agreement with Microsoft, which promised to sustain the MR platform after shuttering its own Hololens platform, will be put under strain as a result of the Pro’s discontinuance.

How does VR compare?

Many business observers are concerned about the fate of the ambitious Metaverse strategy that the company’s founder launched when the company changed its name to Meta in 2021. After failing to draw users to the Meta’s Horizon Worlds social VR space and receiving internal reports about its inability to retain VR customers on its hardware, the company has experienced both layoffs and restructuring.

The company is hoping that its social space can compete with services like Fortnite and Roblox. The new platform is developing Meta Horizon renditions of these well-known experiences specifically for its space in an effort to draw in a younger audience in response to the platform’s easing of age restrictions.

Plans will be unveiled soon

The $100 billion operation strategy is under pressure as a result of all these pricey initiatives. The Quest 3 standalone VR platform’s full release schedule and additional game releases are expected to be announced at the Meta Connect conference in September.

The response to the debut of this eighth VR headset since the company’s acquisition of Oculus VR’s VR division in 2014 appears to determine the division’s future. The significance of this event is demonstrated by its return to a live stage gathering with a small audience and demonstrations intended to demonstrate the Metaverse’s emergence. The occasion will be streamed live.

However, a story on CNBC that claimed the organization has lost an eye-watering $21 billion since the beginning of 2022 drove home the truth of the situation at Meta’s AR and VR branch, Meta truth Labs, founded following the 2014 acquisition. According to reports, $3.7 billion of this represented an operating deficit.

This occurs shortly after Meta announced revised subscription rates for its VR content as well as a restructured pricing structure for VR equipment. Additionally, reports stated that the introduction of a new set of AR glasses has been put on hold indefinitely, and more layoffs from the Meta Reality Labs division are anticipated to follow the October release of the Meta Quest 3 gear.

Online positioning

There has never been a more pressing necessity to maintain control over the use of hardware in the world of commercial entertainment. Manufacturers of VR headsets will tighten the rules and conditions of use in order to maintain control over the distribution of their brands, a sign of the sector’s importance and opportunity.

Valve moves ahead

The clearest example of this came from Valve, a company best renowned for its pioneering work in defining and implementing virtual reality. Valve also operates the digital game distribution service Steam. The business is responsible for the VR Room platform, which sparked the creation of the HTC VIVE Pro headset series, its own Valve Index headset, and the success of the SteamVR platform.

The use of Valve’s open runtime code is now restricted by the company’s terms of service, limiting its usage or manipulation, forcing some VR entertainment platforms to remove the code or risk punishment, according to sources.

Since it gave HTC more responsibility for support participation with the VIVE and Lighthouse series, it seemed to prevent separate licenses and complicated support for Valve.

This change was recognized to have an influence on at least one VR amusement platform, and the creators are currently assessing their position.

Meta modifies API

The application programming interface for Reality Labs, a division of Meta, has also undergone adjustments.

In order to allegedly secure security of its headsets against piracy and external usage, as well as to safeguard financial and enterprise app data, Meta changed its platform integrity attestation API. The use of their technology and trademark for purposes prohibited by the terms of usage was also prohibited as part of this protection.

Although the business was known to have sponsored the disastrous TheVoid free-roam VR experience, Meta has not always been as supportive of the use of VR arcades and LBE deployment of their technology.

Over the years, a number of developers have encountered problems since they initially anticipated Meta support in their VR arcade projects, only to find themselves unable to use the consumer hardware.

Additionally, the commercial entertainment interest in the upcoming Meta Quest 2 and Quest 3 headsets has been expressed and shown. But it’s anticipated that recent changes to the hardware and usage of the API would effectively shut off this route for operators once more.

With the shutdown of the servers and closure of Echo VR, the well-known free-to-play multiplayer VR zero gravity game arena released in 2017, Meta angered the VR community as well.

Many people were shocked when Meta decided to end development on this particular game because it was one of the few multi-player success stories on the Quest platform.

The game’s player population had dropped into the low 10,000s, according to claims made on social media by Meta’s CTO, and it was no longer generating enough revenue to justify maintaining the necessary infrastructure to keep it running.

A very vocal player base expressed their ire on social media after the servers were shut down at the beginning of August (some of whom even paid for a plane to fly over Meta’s offices and demand a reversal of the decision).

According to sources, Meta, which owns the game developer Ready at Dawn Studios, is working on a new game that will be compartmentalized within “Horizon Worlds” and will borrow from the original in order to save the failing VR sector. These rumors haven’t been verified yet.

Others emphasized the requirement for complete ecological control. A specialized VR showcase at the initial store is reminiscent of numerous VR arcades.